asynchronous reprojectionの例文

例文

  1. In September 2015 it was revealed the headset would have three rendering modes for developers to choose from : native 90 Hz, native 120 Hz, and a mode where gameplay running at 60 Hz would be displayed at 120 Hz using a motion interpolation technique called asynchronous reprojection.

隣接する単語

  1. "asynchronous quench"の例文
  2. "asynchronous quenching"の例文
  3. "asynchronous query"の例文
  4. "asynchronous receiver"の例文
  5. "asynchronous replication"の例文
  6. "asynchronous request"の例文
  7. "asynchronous response"の例文
  8. "asynchronous response mode"の例文
  9. "asynchronous response mode arm"の例文
  10. "asynchronous sampling"の例文
  11. "asynchronous receiver"の例文
  12. "asynchronous replication"の例文
  13. "asynchronous request"の例文
  14. "asynchronous response"の例文
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